Product Designer
Decide how things feel. Explore far more directions than survive, and defend the one that ships.
Design here is not a layer applied at the end. You will be in the room when a product is still a question, and you will keep shaping it long after launch.
You will use models to explore breadth — hundreds of directions in the time a team used to spend on three — then do the slow human work of choosing.
What you would do
- Take a vague problem and return three sharp, genuinely different directions.
- Design the whole thing: the empty states, the errors, the second week of use.
- Work directly in the medium — prototypes over pictures of prototypes.
- Hold the line on craft when the schedule argues otherwise.
What we look for
- A portfolio where the thinking is visible, not just the final screens.
- Real opinions about typography, hierarchy and restraint.
- You can explain why you discarded something, which is usually the more interesting story.
How to apply
hello@aiorg.ai
Subject line is filled in for you. Send a few lines on why this role and links to things you have made — shipped work, repositories, writing. No cover letter, and no form.